![]() ![]() It is sadly not too obvious how to find out what said password is and it might take a long time and way too many backtracks to figure out exactly what to do, which is a nuisance in an otherwise smooth game. At the end of the game there are a couple of puzzles that require passwords to crack. One issue, though, is that some of conundrums are very unclear in terms of what to do and others are downright annoying, especially towards the finale. The puzzles themselves might appear a little simple and will most often not stand in the way of gamers for long, but this is actually a blessing because, while the puzzles are simple, being repetitive would just kill the joy of them as the entire point are the animations that occurs when solving said puzzles. It doesn't take too long until the 'paperscape' feels completely natural to navigate through. The puzzles are solved by moving the paper environments in a way that would make the Paper Mario games jealous about the use of paperwork-based game mechanics. The graphical style is very well chosen and the everything revolves around that. It is beautiful, it is ingenious, and it is simple. The entire title takes place in an origami pop-up book. When starting up Tengami, it starts by opening the pop-up book in which the adventure takes place. In fact, the entire world is built around that concept… and it is beautiful. The gameplay is also built around that concept. Tengami is built around an art concept, from which the graphics are built.
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